![]() After I used the Dangle tool you can see a soft sway when she moves her head. In this way the puppet will still follow your head movements but it’s feet will stay fixed on the ground.įirst, I used the Staple Tool to attach the pigtails to Vicky’s head. Mostly it’s used to attach feet to the ground but you can use it whenever you need to fix a part of your character. Pin Toolfixes your puppet to a specific point. To fix her feet we will use the Pin Tool. Maybe you noticed in our little video preview that Vicky was floating in the scene, her feet were not attached to the ground. More interesting are the specific Character Animator tools that will help us give more abilities to our puppet. If your puppet has a coloring that will merge with the default background, don’t worry, you can change it. You can also zoom in and out by percentage, at least for me, it’s the easier and more intuitive way. Now we will check out the tools and see what can we do! The first three ( Selection Tool, Hand Tool and Zoom Tool) do what they do in the other Adobe programs, so nothing new there. The crown means that this body part is independent. ![]() Basically the + symbol we used in Illustrator/Photoshop turns into a little crown icon when the puppet is imported into Character Animator. On the image below you will see how Character Animator has tagged all the different facial features according to their names.īut first let me mention that little crown again and what does it mean. When you open Tags you can see a head with all facial features and also the panel with the different mouth shapes, that we saw in our previous tutorial. Now let’s go back to the Rig mode!īy clicking on your puppet’s main layer (the one with the small crown and your character’s name) you will open its properties on the right. We will talk about all of these in a later part of this series. On the right, below the Camera & Microphone, you can see the Properties panel, this shows all of our puppet’s behaviors. When it’s not, the color is green.īelow my face in the small screen you see a webcam icon and a microphone icon, that are in blue. The bright blue color indicates that right now it is selected. Remember, to be able to control your puppet, it’s timeline has to be selected. Below all of this you can see the Timeline panel, where you will be able to edit all of your recordings. We have our Scene panel in the center, with Vicky ready for action and below, buttons for recording. You can see under the Vicky puppet icon a small clapper board icon has appeared indicating that now we have a scene in the Record mode. The Project panel on the left is still visible. Vicky has all of these functionalities and all we did was arrange our ai / psd file properly! We will see how Character Animator recognizes these features back in the Rig mode, but first let’s explore the interface of the Record mode. You can see the automatically recognized facial features, that we talked about last time – the eyebrows, the pupils, the blinking and the mouth shapes, also appear. In the Scene panel you can see Vicky, our puppet, following my head movements. At first it has this darker vignette, but when you double click on it the program should find your face and show these red dots on it and blue dots on your pupils. You can see your face in the Camera & Microphone panel. ![]() ![]() Otherwise your puppet will not appear in the Record mode.Īs you can see, after clicking Add to New Scene, the Record mode turns on automatically. To transport your puppet to that mode, click on the Add to New Scene button at the bottom of the Project panel. To see your character move you need to be in Record mode. Rig is in blue because right now we are in Rig mode. Above all of this you can see four buttons saying Start, Rig, Record and Stream. When you double click it, the Puppet panel (in the center) will show your puppet and all of its layers. When you import your file you can see it appear in the Project panel on the left. And before we start rigging and playing around with our puppet, let’s explore the interface of Character Animator a little bit. You can do that by clicking File->Import and choosing your ai or psd file. Now that we have a project, we will import our puppet. Let’s create a new project!Īs you can see, it looks pretty much like the other Adobe programs. Today, get excited, because we will finally open Character Animator and bring life to your puppet!Īs I said, it’s time to open Character Animator. If you follow our series you already know how to create a basic puppet for this new Adobe application. Welcome to the 4th part of our tutorial series that aims to help you explore the incredible Adobe Character Animator.
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